Sunday, March 31, 2013

Jason Rohrer made a game and then buried it in the desert before anyone could play it

Jason Rohrer, designer of Passage, designed a factor known as A Game Title for somebody only at that year’s Game Design Challenge at GDC. It’s a game. The theme for that challenge was Humanity’s Last Game, that they construed liberally. Strange story inside. He first built it inside a computer, and built an AI to playtest it [...]

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